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October 16, 2004
36 Topics for Persuasive Technology
Persuasive technology can play a role in many areas of life. A while back I created a partial list for my students so they could do captology design projects more easily. (I've got a list of 100 topics somewhere . . . I'll post it one of these days.) In my list below, note that I first give the topic, such as "politics." Then I suggest a sample behavior change related to the topic. ----------
36 Topics for Persuasive Technology
1. politics* to vote a certain way or support a certain political issue
2. civic life to increase citizen involvement in government or community
3. environmental conservation to recycle more, consume less,
4. religion to believe a certain way and/or practice a religion
5. smoking cessation* to stop smoking
6. nutrition* to eat better
7. exercise* to be more physically active
8. personal finance to manage or invest money wisely
9. driving safety to drive more safely, observe driving laws
10. empathy to view things from anothers perspective
11. routine health behaviors* to do routine activities that improve health
12. occupational effectiveness to be more productive at work
13. disease management* to do whats necessary to manage a disease effectively
14. sex to avoid certain consequences of sexual activity
15. peace to find nonviolent means to settle differences, avoid conflict
16. registration to share personal information with a company
17. buying* to buy products or services or both
18. branding* to think a specific way about an organization
19. marketing* to think favorably of a product or service
20. upgrading software to download and install a new version of a product
21. substance abuse to avoid using alcohol or drugs in harmful ways
22. personal relationships to create/enhance connections with other people
23. online community involvement to join/contribute to an online community
24. posting content to create and post information on a web site
25. education* to do whats required to learn
26. gaming* to persist in playing a video game
27. shareware payment to pay for shareware they are using
28. banner ads* to click on ads
29. phobias to overcome fear of something specific
30. self-efficacy* to believe in ones ability in a specific area
31. activism to take action on issues that have significant consequences
32. emotion management to manage or optimize ones internal state
33. donating to give time or money to a cause
34. stretch & rsi* to keep free from negative effects of using computers all day
35. personal achievement* to reach personal goals
36. consumer debt to believe in the dangers of going into debt, avoiding debt * = this is a large topic with many examples or a topic that could be narrowed
2. civic life to increase citizen involvement in government or community
3. environmental conservation to recycle more, consume less,
4. religion to believe a certain way and/or practice a religion
5. smoking cessation* to stop smoking
6. nutrition* to eat better
7. exercise* to be more physically active
8. personal finance to manage or invest money wisely
9. driving safety to drive more safely, observe driving laws
10. empathy to view things from anothers perspective
11. routine health behaviors* to do routine activities that improve health
12. occupational effectiveness to be more productive at work
13. disease management* to do whats necessary to manage a disease effectively
14. sex to avoid certain consequences of sexual activity
15. peace to find nonviolent means to settle differences, avoid conflict
16. registration to share personal information with a company
17. buying* to buy products or services or both
18. branding* to think a specific way about an organization
19. marketing* to think favorably of a product or service
20. upgrading software to download and install a new version of a product
21. substance abuse to avoid using alcohol or drugs in harmful ways
22. personal relationships to create/enhance connections with other people
23. online community involvement to join/contribute to an online community
24. posting content to create and post information on a web site
25. education* to do whats required to learn
26. gaming* to persist in playing a video game
27. shareware payment to pay for shareware they are using
28. banner ads* to click on ads
29. phobias to overcome fear of something specific
30. self-efficacy* to believe in ones ability in a specific area
31. activism to take action on issues that have significant consequences
32. emotion management to manage or optimize ones internal state
33. donating to give time or money to a cause
34. stretch & rsi* to keep free from negative effects of using computers all day
35. personal achievement* to reach personal goals
36. consumer debt to believe in the dangers of going into debt, avoiding debt * = this is a large topic with many examples or a topic that could be narrowed
Posted by at October 16, 2004 08:39 AM
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