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August 30, 2006
Alive Mobile Sports Monitoring
Mobile heart rate monitoring and other vital statistic tracking is a growing field for fitness and medicine. As these products get smaller and are capable of sending real time data over existing wireless networks, we will see more uses for older adults.
Keywords: health, technology,cardiac, fitness, heart, training

Description:
The Alive Heart Monitor is a wireless mobile sports monitoring system capable of recording real time ECG, heart rate, speed, altitude and location tracking. The devices connects to a mobile phone using bluetooth and transmits data to a central server or other mobile device. This device has both fitness and chronic disease management applications.
http://www.alivetec.com/products.htm
Persuasive Intent: To persuade athletes to better monitor important health statistics when training to optimize performance.
Target audience: Elite athletes and older recreational athletes with health concerns.
Price: NA
Boomer Mobile Health Project
This entry is part of a study on how mobile devices and health applications will effect compliance, attitude and behavior change among older adults. The perspective of the Boomer Mobile Health project is that the considerable development of mobile health devices, applications and services will influence changes in the behaviors of older adults in the area of physical and mental fitness, disease management and education. If you know of good examples of mobile products designed for boomers, please e-mail me at MarkCarp@stanford.edu
Mark Carpenter
Stanford Persuasive Technology Lab
Posted by Mark at 05:57 PM | Comments (0)
August 29, 2006
Mobile Diabetes Management
A number of companies are rolling out mobile devices and software to help the rapidly growing number of Amercians suffering from diabetes. A few of the companies I looked at were Think Positive Diabetes, Welldoc Communications, and Diabetes Mobil from Symbian. These applications and devices can be used by anyone with diabetes but over half of all people with diabetes are over 50.
Keywords: health, technology, diabetes, management, mobile, disease, glucose, monitor

Description:These devices and applications give you reassurance that your condition is being closely monitored and lets you take better control of the disease by making it easier to track glucose levels, receive alerts and have access to up to date information. These systems will give you and your physician up to date feedback on results, make it easier to track changes to your condition and allow you to re-order supplies from your pharmacy. In some cases, all that is needed is a mobile phone for input but bluetooth is being used in glucose monitors to simplify the process.
Links:
https://www.thinkdiabetes.com/tpdiabetes/
http://www.welldoc-communications.com/index.html
http://my-symbian.com/s80/software/applications.php?faq=25&fldAuto=74
Persuasive Intent: To persuade people with diabetes to manage their disease better by tracking results, getting up to date information on their condition and receiving motivational feedback.
Target Audience: Thirty somethings to boomers
Price: $39.95 for simple tracking software to a few hundred dollars for bundled devices, services and applications.
Boomer Mobile Health Project
This entry is part of a study on how mobile devices and health applications will effect compliance, attitude and behavior change among older adults. The perspective of the Boomer Mobile Health project is that the considerable development of mobile health devices, applications and services will influence changes in the behaviors of older adults in the area of physical and mental fitness, disease management and education. If you know of good examples of mobile products designed for boomers, please e-mail me at MarkCarp@stanford.edu
Posted by Mark at 07:35 AM | Comments (0)
August 23, 2006
Mobile Workouts
Here's another example of mobile persuasion technology for health aimed at anyone who works out. These types of products are mostly targeted at boomers with busy schedules and a desire for personalized programs to optimize their time. Numerous examples of these products are available and they can be created by almost anyone. Due to the current popularity of pilates workouts and the lack of qualified instructors, ipod pilates workouts are taking off.
Keywords: health, fitness, pilates, weight training, technology, strength

Description:Using a video ipod or Palm Treo type device, these programs can act as personal trainers for strength training, pilates, cardio training and other instructor based fitness programs. With audio and visual instruction, you can make the most of your work out time and get the one on one experience of a physical trainer.
Links to mobile workout sites.
http://www.diet-blog.com/archives/2006/01/18/pumppod_ipod_video_workouts.php
http://www.naturalphysiques.com/cms/index.php?itemid=535
http://www.marinaonline.com/new/mp3downloads.php
http://www.pumpone.com/?source=gawpup04&kw=ipod+pilates
Persuasive Intent: To persuade users to work out regularly by providing audio\visual instruction on a fashionable, mobile device.
Target audience: Thirty somethings to early boomers.
Price: $0 to $65 for software, $300 plus for video ipod or Palm Trio.
Boomer Mobile Health Project
This entry is part of a study on how mobile devices and health applications will effect compliance, attitude and behavior change among older adults. The perspective of the Boomer Mobile Health project is that the considerable development of mobile health devices, applications and services will influence changes in the behaviors of older adults in the area of physical and mental fitness, disease management and education. If you know of good examples of mobile products designed for boomers, please e-mail me at MarkCarp@stanford.edu
Posted by Mark at 06:42 AM | Comments (0)
August 21, 2006
My Last Cigarette
Here's another example of mobile persuasion technology for health aimed at anyone who smokes but with a slant towards boomers who will have been smoking longer than most smokers and will have access to advanced pda's and smartphones.
Keywords: health, smoking, cessation, technology, software, windows, mobile 5

Description:
A tool to track smoking cessation activities using a pda or smartphone and windows mobile version 5. The program allows you to track and visualize the damage cigarettes are doing you your body by giving you feedback on carbon monoxide intake, nicotine level, lung health and other vital statistics.
http://www.mastersoftmobilesolutions.com/lastcigarette_ppc.php
Persuasive Intent: To persuade smokers to stop smoking.
Prices: $14.95
Boomer Mobile Health Project
This entry is part of a study on how mobile devices and health applications will effect compliance, attitude and behavior change among older adults. The perspective of the Boomer Mobile Health project is that the considerable development of mobile health devices, applications and services will influence changes in the behaviors of older adults in the area of physical and mental fitness, disease management and education. If you know of good examples of mobile products designed for boomers, please e-mail me at MarkCarpenter@stanford.edu
Posted by Mark at 06:30 AM | Comments (0)
August 18, 2006
SIMpill
Here's another example of mobile persuasion technology for health aimed at primarily aimed at boomers.
Keywords: health, technology, medication, sms, mobile, medication, pharmaceuticals

Description:
SIMpill is a medication compliance technology in the form of a sms enabled pill bottle that sends text messages to a central server that stores the information for statistical purposes or sends out reminders to the patient or caregivers if action is required. SIMpilll is intended to remind people that they need to take their medication and provide feedback if the medication timeframe is missed.
Persuasive Intent: To remind and persuade on time medication use.
Target audience: Older adults
Price: NA
Boomer Mobile Health Project
This entry is part of a study on how mobile devices and health applications will effect compliance, attitude and behavior change among older adults. The perspective of the Boomer Mobile Health project is that the considerable development of mobile health devices, applications and services will influence changes in the behaviors of older adults in the area of physical and mental fitness, disease management and education. If you know of good examples of mobile products designed for boomers, please e-mail me at MarkCarpenter@stanford.edu
Posted by Mark at 07:13 AM | Comments (0)
August 16, 2006
myfoodphone
Here's another example of mobile persuasion technology for health aimed at primarily aimed at boomers.
Keywords: health, technology, boomers, diet, mobile, camera, phone, food.

Description:
myfoodphone is a mobile application that allows users to keep track of their food intake by taking a picture of their meal and sending it to a service that monitors what they eat and helps them to modify their eating habits. Users of this service can take pictures of food and post them to visual web based food journal, receive feedback from nutrition advisors, compare each weeks food intake, view graphs of bio-metric data changes over time and access a number of other personalized dieting tools on the go.
http://www.myfoodphone.com/index.aspx
Persuasive Intent: To persuade users to change eating habits and to provide tools and feedback to make better decisions about what to eat.
Target Audience: Boomers would be a primary target but this service could be used by anyone with a camera phone.
Price: $9.99 a month
Boomer Mobile Health Project
This entry is part of a study on how mobile devices and health applications will effect compliance, attitude and behavior change among older adults. The perspective of the Boomer Mobile Health project is that the considerable development of mobile health devices, applications and services will influence changes in the behaviors of older adults in the area of physical and mental fitness, disease management and education. If you know of good examples of mobile products designed for boomers, please e-mail me at MarkCarpenter@stanford.edu
Posted by Mark at 05:59 AM | Comments (0)
August 11, 2006
Brain Age
Here's another example of mobile persuasion technology for health aimed at Boomers specifically.
Keywords: mental, health, technology, software, nintendo, game, ds.

Description
Brain Age is a game for the mobile Nintendo DS gaming system that helps keep your brain healthy and fit. "Use it or lose it" is the old adage and Brain Age is intended to work your brain like you do any other muscle in your body. The Brain Age exercises include solving simple math and logic problems, reading aloud and memory tests.
Persuasive Intent: To persuade individuals to do daily brain sharpening exercises and improve their overall Brain Age score.
http://www.brainage.com/launch/index.jsp
Target audience: Boomers
Price: $19.95
Boomer Mobile Health Project
This entry is part of a study on how mobile devices and health applications will effect compliance, attitude and behavior change among older adults. The perspective of the Boomer Mobile Health project is that the considerable development of mobile health devices, applications and services will influence changes in the behaviors of older adults in the area of physical and mental fitness, disease management and education. If you know of good examples of mobile products designed for boomers, please e-mail me at MarkCarpenter@stanford.edu
Posted by Mark at 08:30 AM | Comments (0)
August 10, 2006
Nike + ipod Sport Kit
Keywords: health, running, fitness, technology, training, cardio, apple, ipod, nike.
Description
As your run or walk, the sensor sends information to your iPod nano, tracking your time, distance, pace, and calories burned. If you choose, real-time, spoken feedback can even alert you to milestones throughout your workout. This information can then be synced with a desktop computer, stored and compared.
http://www.apple.com/ipod/nike/
Persuasive Intent: To persuade individuals to set goals and work harder at running and walking programs.
Target Audience: Mid thirties to early boomers.
Price: $29 for sport kit, $200 for ipod nano and $100 for shoes.
Boomer Mobile Health Project
This entry is part of a study on how mobile devices and health applications will effect compliance, attitude and behavior change among older adults. The perspective of the Boomer Mobile Health project is that the considerable development of mobile health devices, applications and services will influence changes in the behaviors of older adults in the area of physical and mental fitness, disease management and education. If you know of good examples of mobile products designed for boomers, please e-mail me at MarkCarpenter@stanford.edu
Posted by Mark at 08:04 AM | Comments (0)