« TeleDoc in India Tele-Health Care in Pakistan | Main | Learning, Design and Technology Expo »

July 24, 2007

Persuasive games article by Human Factors International

Dr. Kath Straub of Human Factors International touches on how to use simulation games to change behavior: http://www.humanfactors.com/downloads/jul07.asp

Unfortunately, she doesn't explain the concept of captology, and she doesn't mention the Serious Games community. I think she should have done both to help her readers understand the big picture better. But still, her article is worth reading. It's both clear and scholarly.

Dr. Straub begins the article with this overview:

In simplified form, the logic of "interaction-to-action" claims goes something like this:

1. People engaged in a simulation game have experiences and adopt strategic responses they may have never considered without the game.
2. Certain responses get rewarded with points or other rewards (e.g., promotion to the next level; special powers or resources and ultimately winning the game).
3. Players repeat / practice / explore "winning" responses in an attempt to do even better.
4. Responses that are reinforced – or even just experienced – will be easier to think of and execute the next time the player encounters a similar situation – in the game or otherwise.

Dr. Straub wraps up with these questions:

Consider these questions as you start creating "serious games" for your reality.

* What decisions or actions does your site or application try to help people execute?
* Can/do you use or embed interactive, self-directed feedback to help users understand the impact of making various decisions?
* Are the interactive task flows appropriate, available, and obvious at key decision points?
* Are they "walk-up easy" to interact with and use?
* Do the interactives invite you to fiddle with them? Or are they just scary?
* Can users explore alternate strategies effectively?
* Can users translate the feedback to "what-next" action?
* Are the interactives engaging and persuasive... from the customer's perspective?

--BJ Fogg

Posted by BJ Fogg at July 24, 2007 09:05 AM

Comments

Post a comment




Remember Me?

(you may use HTML tags for style)